Endermage

The Endermage is the offensive spellcaster unit for the Mob Empire.

Description
The Endermage looks like an Enderman with a black-and-purple magical staff and a purple wizard hat.

Teleport
The default ability. Works exactly like the V's ability to teleport but slightly less range. Does not cost any gold or mana to use.

Enderbombs
Also the default ability. When this ability is used, 3 explosions will occur in a similar pattern to the Marrowkai's Hell Fists. Each explosion deals slightly less damage than the Magikill's Blast ability and applies burn. Costs 10 mana to use.

Summon Enderman
Costs 75 gold and 150 mana to research. When using this ability, the Endermage summons 1 Enderman. Each Enderman has 5 bars of health, is armoured, deals slightly more damage than a Swordwrath (and does so with AoE melee), and is as fast as Spearton. This ability is done automatically. Costs 10 Mana to spawn an Enderman. You can only have up to 1 Enderman per Endermage. If an Endermage summons an Enderman and then dies, that Enderman will not die with it but when you spawn a new Endermage, that Endermage cannot summon any more Endermen. This so that players cannot unfairly accumulate large amounts of Endermen.

Summon Ender Dragon
The deadliest ability of the Endermage. When using this ability, the Endermage summons an Ender Dragon on a broad area, dealing colossal damage and knockback, as well as inflicting burn, poison, and stun. Has slightly less range than the Medusa's ability, Petrify. Must be researched. Costs 250 gold and 375 mana to research. Costs 60 mana to use. Has a cooldown of 40 seconds.