Weakness

Weakness is a negative status effect that "weakens" the inflicted unit.

Description
Weakness effect will decrease the inflicted unit's attack damage by half, but won't affect the unit's spell attacks. The duration depends on the inflicter. Units could be garrisoned and cured to remove the effect. Any unit inflicted with it has a broken sword symbol above its health bar.

Units That Could Inflict Slowness

 * Cleric with Splash Potion of Weakness, lasts for 15 seconds (AoE)
 * Elitera with Tipped Projectiles (at 25% chance), lasts for 15 seconds

Strategy
The Weakness effect is best used to inflict units with high attack damage (e.g. Giants), however it shouldn't be used to inflict spell-casting units (e.g. Magikill), since the effect won't decrease the unit's spell attacks. It, when paired with Slowness status effect will make a dangerous combo, since they'll decrease any inflicted unit's DPS by half and also makes the unit harder time to escape due to the slowness effect.